已被官方承认的模型设计(07.9.18更新)

这里是模型图库https://forums.infinity-game.com/t/topic/4275/1%between%

This is the list of all contributions that I have received so far AND that are in a relatively “advanced” state.

I am not listing contributions that have been started on the forums but not submitted yet.

Contributions in this list are not necessarily accepted; as you know, the plan is to select the best work once the game gets closer to release state. So it’s quite probable that a good 25% of those contributions ( even if they are finished and textured ) will never make it into the game.

I tried for each to give the name of the modeler and of the texturer. Concept art was left out, as it’d require too much effort to look up for each model if there is some concept art, and if so, in which thread. If the work is a collaboration between many people, I will try to list everybody, with no guarantee. If you see a mistake in this list, please let me know.

If you have a model that you consider complete or near to ( for example, it’s lacking landing gears of hangars ) and that isn’t listed here, please upload it to the ftp and let me know.

For each model, I will also try to list the status that I consider that model is in. Those status are mostly:

  • done: model is, as far as I can see, finished.
  • gears missing: the ship lacks gears to be able to land
  • thrusters missing: mostly for medium to large sized ships, thrusters should be modeled into the geometry.
  • hangar missing: that ship should probably have a hangar. If it’s a large ship and you do not want it to have a hangar, please let me know ( and explain why ). Or maybe you planned to have a hangar, but haven’t modeled it yet ( you’re waiting for the SDD ).
  • polycount budget.
  • mesh errors: backface culling problems, some triangles are long and thin (messing up lighting), holes/gaps in geometry, abuse of mesh intersections/penetrations, etc…
  • WIP: I received the model but it’s apparently still very much into WIP

Status for textures:

  • textured: mandatory textures ( at least diffuse, bump and spec ) are present.
  • textures to review: the textures might have a few problems. For example: low quality (you sent low-quality jpegs with artifacts), lack of details, lack of some maps (self-illumination is easily forgotten), lighting or shadowing embedded in diffuse, ambient occlusion embedded in diffuse, etc…
  • untextured: self-explainatory

Note: this the “misc” maps is still recent, it is not taken into account into the textures status. Even “textured” models will have to be reviewed for the misc map.

http://www.fl-tw.com/InfinityForums/viewtopic.php?t=4315

Small ships 【小型飞船】(0-50m)

Anvil - Kagato - 20/01/2007 - no gears - no UV map - untextured - 20.821 x 24.334 x 9.21
Barracuda1 - JackSkitz - 20/06/2006 - mesh errors, on hold - 9.625 x 12.115 x 5.413
Barracuda2 - Veantur - 25/07/2006 - no gears - UV map - textured - 16.813 x 25.256 x 4.691
Bomber - Darknos - 17/07/2006 - no gears, over polybudget, abandoned - 14.574 x 17.743 x 5.034
Bowhead - Tyrion - 04/09/2006 - no gears - poor UV map - untextured - 4.773 x 12.539 x 18.223
Bullfrog - spAce - 29/10/2006 - no gears - UV map - textures to review - 20.738 x 46.368 x 12.164
Corsair - Irashi - 10/04/2007 - no landing gears? - dummy UV map ? - untextured - 24 x 50 x 11

Culverine - Supernova - 23/01/2007 - done - no UV map - untextured - 14.197 x 29.007 x 7.747
Dissident - Irashi - 27/01/2007 - mesh errors to fix, slightly over polybudget - 16.901 x 23.517 x 5.713
Drone - Daemar - 11/06/2006 - done - no UV map - untextured - 0.636 x 2.569 x 0.737
Ferox - Supernova - 23/01/2007 - done - no UV map - untextured - 22.944 x 24.445 x 6.127
Gladius - CutterJohn/Petrov - 17/08/2006 - done - UV mapped - textured - 12.48 x 23.817 x 4.312
Havoc - Irashi - 18/02/2007 - done - no UV map - untextured - 21.571 x 24.751 x 6.3
Ignis - Irashi - 27/01/2007 - no gears - dummy UV map - untextured - 14.635 x 22.706 x 5.254

Imperator1 - Kaboom22 - 20/01/2007 - mesh errors, no gears and over polybudget - no UV map - untextured - 20.356 x 32.011 x 7.916
Imperator2 - Weaver - 23/11/2006 - no .3DS - UV mapped - basic textures, to improve - ?
Interceptor - Shadix/Petrov - 28/08/2006 - gears problems - UV mapped - textured - 9.512 x 12.682 x 5.097
Istari - Shadowrayth/Shadix - 06/02/2007 - over polybudget - UV mapped - textured - 5.366 x 10.201 x 2.795
Koja - Irashi - 27/01/2007 - no gears (and they’ll be problematic) - dummy UV map - untextured - 33.157 x 50.745 x 19.333

Lancet - Kaboom22/Juan - 18/08/2006 - no gears - UV mapped - textured - 20.981 x 6.219 x 5.201
Leonid6Shot - Shipbuilder - 13/04/2007 - gears to review? - UV mapped - untextured - 8.373 x 15.894 x 4.473
Midge - ResourceCollector - 21/01/2007 - done - UV mapped - basic textures (to improve) - 5.553 x 8.008 x 2.134
Phage - Hrundi - 11/10/2006 - no gears? - no UV map - untextured - 7.934 x 19.987 x 7.933
Rapture1 - Irashi - 23/01/2007 - done - UV mapped (not sharing symetry?) - untextured - 29.499 x 40.265 x 10.765
Rapture2 - Irashi - 17/04/2007 - done - UV mapped - basic textures - 23.295 x 45.072 x 9.704
Shuttle1 - CutterJohn/Juan - 14/12/2006 - done - UV mapped - textured - 10.235 x 18.39 x 5.957

Shuttle2 - Flanker - 08/01/2007 - .3DS needed - UV mapped? - texture to improve - to move to small craft category…? - ?
Silverbow - ResourceCollector/Juan - 30/03/2007 - done - UV mapped - untextured - 8.872 x 13.617 x 4.667
Stargazer - Ammonra/Juan - 23/03/2007 - gears to review - UV mapped - textured - 17.853 x 18.433 x 8.488
Stormhawk - CutterJohn/Juan - 26/01/2007 - done - UV mapped - textured - 55.618 x 49.372 x 24.002
Taurus - Supernova - 08/10/2006 - under polybudget - UV mapped? - untextured - 14.388 x 17.865 x 6.359

T-Y9 - WhiteDwarf - 12/04/2007 - done - no UV map - untextured - 15.999 x 22.0 x 7.934
Valkyrie - Irashi/Juan - 18/03/2007 - done - UV mapped - textured - 14.086 x 23.45 x 5.204
Varden - Shadowlight/Petrov - 09/10/2006 - no gears (and they might be problematic) - UV mapped - textured - 6.576 x 10.219 x 5.991
VSE-D4 - Galaxy613 - 19/09/2006 - wings coming under gears? - dummy UV map - untextured - 24.456 x 21.828 x 5.243
VSF-D4 - UnknownTarget - 01/05/2006 - no gears, no hardpoints, on hold ? - no UV map - untextured - 6.836 x 8.366 x 2.078
Walrus - ShipBuilder - 04/07/2006 - no gears - UV mapped (to improve) - textured (to improve) - 7.936 x 7.519 x 13.146

Last edited on Tue Sep 18, 2007

Medium ships 【中型飞船】(50-750m)

Argo - Frontschwein - 01/10/2006 - lacks side thrusters, hangar to review - no UV map - untextured - 101 x 278 x 144
Buffalo - Wargrim - 29/08/2007 - done - no UV map - untextured - 136 x 491 x 106
Carrier - Stannum - 04/11/2006 - heavily under polybudget, no side thrusters, hangar very impractical - UV map WIP? - texturing WIP? - 296 x 538 x 118
Chimaera - CutterJohn - 29/04/2006 - no side thrusters, hangar WIP, no gears - no UV map - untextured - 64 x 161 x 32
Cossak - Disto - 24/03/2007 - WIP
Daystar1 - Lehm - 16/01/2007 - landing gears problems (2 are missing, too many objects) - no UV map - untextured
Daystar2 - Zeriador - 17/04/2007 - under polybudget, no side thrusters - no UV map - untextured

Destroyer1 - Spuk - 12/12/2006 - minor mesh errors, so done - no UV map - untextured
Destroyer2 - Darknos - 27/08/2006 - extremely under polybudget, no side thrusters, etc… probably abandoned unless somebody feels like reworking it.
Donar - Frontschwein - 23/01/2007 - hardpoints are not the correct size? otherwise, done - no UV map - untextured
Dyador - Frontschwein - 23/01/2007 - twice under polybudget, no side thrusters, back thrusters are not circular - no UV map - untextured
Echenis - JackSkitz - 17/03/2007 - no side thrusters, back thruster… strange? top weapon to be removed, “hole” polygon underneath in the middle - basic tiling UVs - basic generic texturing

Enforcer - Irashi - 01/03/2007 - no side thrusters, no hangar? - no UV map - untextured
Falcata - ImperialGuard - 08/01/2007 - slightly over polybudget, no side thrusters, could be made modular? hangar to review with SDD - no UV map - untextured
Freighter - Zephyris - 11/10/2006 - twice over polybudget, no side thrusters, no hangar module? - no UV map - untextured
Frigate1 - Spuk - 08/03/2007 - no hangar? else, done - no UV map - untextured
Frigate2 - SyntaxError - 30/05/2006 - very under polybudget! no side thruster, no circular back thruster, abandoned?

Hammerhead - JoeB/Juan - 13/04/2006 - done - UV mapped - textured
Heavy Hauler - Eleandor - 25/02/2007 - no side thrusters, could be modularized, no hangar? - no UV map - untextured
Hunter1 - Disto - 05/01/2007 - heavy WIP
Intrepid - CutterJohn/spAce - 11/11/2006 - done - tile mapped - generic textured
Makon - JoeB - 16/05/2006 - no side thrusters? no gears? - no UV map - untextured
Manitou - ShipBuilder - 09/07/2006 - no side thrusters; some back thrusters are not perfectly circular - UV mapped, but should probably use tile mapping due to its size - untextured
Overseer - Irashi - under polybudget, no side thrusters, hangars to review - no UV map - untextured

The current list approximately 66% complete (for medium ships only).

To be continued…

Last edited on Tue Sep 18, 2007

强烈期待中啊…

Large ships 【大型飞船】(>750m)

Azarath - Tweek - z-fighting greeble to be fixed, minor smoothing issues, no hangar, hardpoints a bit too small or too large, landing gear to remove? - no UV map - untextured - 05/05/2007 - 398 x 1073 x 329

占位

占位

占位

占位

  • -占位是什么意思?;em21;

占位就是留作更新用

没图没中文?????????????????

:7_494:哦 了 ! 搞不懂了

;A053;:z001]

虽然看不懂 似乎很牛B的样子 求汉化!!!

我是中国人 死是中国魂 真心看不懂;A006;

看到一堆英文就头晕……